In virtual reality systems, the inverse tactile connection is still an Achilles heel, which greatly reduces the positive perception of games. To create realistic sensations in BP, Stanford University engineers have recently developed a new ShapeShift tool.
ShapeShift is a physical 3D display that changes shape, creating a relief image of various objects. It is based on an array of 288 square bars with a side of 7 mm that move independently up or down an arbitrary distance. Due to this, the display can display convex, three-dimensional patterns that a person can clearly discern when touched.
The authors of the development have provided it with wheels so that the display can move in the redistribution of some zone and synchronize with what is happening in the virtual reality, depicting different objects. The design scales without any particular effort, thus automatically increasing the screen resolution and it gets the ability to depict objects with small details. But, alas, still tied to some ground – you can build a room in which similar displays will be equipped with all the walls, floor and ceiling, but, for example, to recreate the floating object will not work.
The concept of ShapeShift implies the creation of large dynamic architectural forms, when the entire playing space becomes mobile. For example, the system will be able to build the steps by which the player can actually climb to the next floor, and knock out the door with a shoulder with real effort. Or create an imitation of rocking on the waves – if you adapt the mechanism to the size of the average user, geymdev opens the broadest opportunities for creativity.js.src = “&version=v2.8”; 'script', 'facebook-jssdk'));