Facebook has developed a new time unit – Flick

<pre>Facebook has developed a new time unit - Flick

It's worth starting with the fact that flick is a derivative of the phrase “frame-tick”. According to the idea of ​​its creator Christopher Horvath, flick will simplify the software developers the process of synchronizing video and audio frames. The new unit corresponds to 1/705600000 seconds or approximately 1.41723356 nanoseconds.

For example, the existing standard for video games is 60 frames per second, which means that each individual frame is on the screen for 16.667 milliseconds.

Decimal numbers are not very convenient when working with different frame rates. Flick eliminates these difficulties by replacing decimal numbers with integers. So at 60 frames per second, each frame corresponds to 11.76 million flickers. This number is much easier to divide or sum.

Another important advantage of Flick is its accessibility. Facebook took care of the release of documentation for its use with open source. Now, almost anyone who wants to develop their own software can download and use it.

(function (d, s, id) {   var js, fjs = d.getElementsByTagName (s) [0];   if (d.getElementById (id)) return;   js = d.createElement (s); js.id = id;   js.src = “//connect.facebook.net/en_US/sdk.js#xfbml=1&version=v2.8”;   fjs.parentNode.insertBefore (js, fjs); } (document, 'script', 'facebook-jssdk'));

Source link