The frenzy over the phenomenally popular videogame SuperData.
The free online game's revenue grew just 2% in July from the previous month – despite creator Epic Games releasing a new season of its “battle pass” offering digital perks and added challenges.
“Fortnite's peak may be behind us,” SuperData said.
However, some game industry insiders contend that the game is always school-age fans can just be on summer vacations.
Fortnite became an eSports game after the last year's release of a free “Battle Royale” mode that lets up to 100 players on the ever-shrinking terrain.
The month of earnings from sales of digital items such as dance moves or avatar outfits climbed 7% from April to May.
Reasons for its popularity include that it can be played for free on a range of devices including smartphones, personal computers and consoles.
Fortnite – the star of Los Angeles' Electronic Entertainment Expo videogame extravaganza in Los Angeles in June, according to SuperData.
However, the game faces increasing competition as game makers add battle royale modes to popular titles and promote eSports leagues to win over players.
Metrics from Amazon-owned game play streaming service Twitch on Aug 23 showed that Dota 2 was the most popular title with viewers so far in August, relegating Fortnite to second place.
Players worldwide spent US $ 8.2bil (RM33.62bil) on the digital games in July, in a 3% increase from the same month, late, SuperData said. – AFP